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What is Essential to Landmark?

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The question I pose today is; What is essential to Landmark for it to succeed? Recently, I was approached by SOE to put together some questions to ask about Landmark. I decided that while my inquisitive mind was good, adding the collective was better. So I asked on our forums what people would like to see answered about the game. While most questions were asked in private messages, and I won’t bother reposting all of them, I will explore most of the recurring themes in the questions.

One recurring question I got was about combat. People seem interested in knowing more info on this. This doesn’t surprise me for the fact that it was the most recently announced tidbit. I will say that I passed all of these questions, and am hoping for them to give many juicy details on them in the future. Basically, people wanted more than knowing it was there. To go with this, people wanted to know if they’d be able to create their own dungeons.

The next most common question I got was about mobs. Will mobs spawn on our claims? Will we be able to control the mobs that do spawn on our claims? Will the game have an intelligent method of spawning only content-appropriate mobs? It would be jarring to see a tree nymph in a graveyard without trees. Or to see a skeleton in a sanctuary.

The next two themes were bar far the most common. Firstly, we had the question of liquid mechanics and if they can work in the voxel environment. People wanted to know if they could have hot lava erupting from a volcano, perhaps that even hurt players. Or if they could create a waterfall. Going along with this, people also wanted to know if they would be able to create mechanical object. Things such as doors or draw bridges. But thats basically what you guys wanted to know! I asked, trust me. Hopefully we’ll see some fruits of these questions soon! But now, its time for speculation, what do you guys think? What do you guys, if they’re different, want to know? The time for questions isn’t completely over!

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